AI Insights · Timothy · April 2025
Top Boxing Games on iOS in Latin America: Q1 2025 Performance
Explore the performance trends of the top boxing games on iOS in Latin America during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on the iOS platform in Latin America showcased diverse performance trends across downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. reported a steady increase in weekly revenue, peaking at approximately $490 in the final week of March. Weekly downloads showed a gradual decline from 7.8K at the start of the quarter to just over 5K by the end. Active users decreased from about 14K to 9.5K over the same period.
I, The One - Fighting Games, published by Azur Interactive Games Limited, experienced a slight increase in weekly revenue, reaching $92 in late March. However, downloads decreased significantly from 4.2K to around 1.2K. Active users followed a similar downward trend, ending the quarter at approximately 3.6K.
Boxing Star: Boxing Fight Game by THUMBAGE maintained a consistent weekly revenue, culminating at $764 in March's last week. Downloads saw a sharp peak mid-quarter, reaching nearly 6K, but later settled around 650. Active user numbers dropped from 5.7K to about 1.4K.
MFC - Midnight Fight Club showed a modest revenue increase, peaking at $19 in early March. Downloads remained relatively stable, ending the quarter at 1.5K. Active users rose steadily from 1.8K to 2.7K.
Finally, Boss Fight. by BoomBit, Inc. saw fluctuating revenue, with a high of $29 in the last week of March. Downloads varied throughout the quarter, closing at 1.1K. Active users increased from about 11K to 14K.
For more detailed insights and data, visit Sensor Tower's platform.